pub trait Misere: Game {
// Provided method
fn state<T>(&self) -> GameState<Self::Player> { ... }
}
Expand description
Marks a game as being ‘misere’ (a game has the ‘misere play’ convention).
Rather, this means that the game is lost by whoever plays last. Under this convention, no ties are possible: there has to exist a strategy for players to be able to force a win.
Learn more: https://en.wikipedia.org/wiki/Mis%C3%A8re#Mis%C3%A8re_game
Provided Methods§
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.