Point Spheres

Generating Equidistant points on a Sphere's Surface

This problem is more commonly known as a variant of the Tammes Problem or the generalized Thomson Problem.

Various uniform sphere algorithms have been proposed in order to create a spherical object that can either:

  • Fool the human eye (accurate enough)
  • Provide points with a perfect uniform distribution

However, the problem itself is inheriently biased, and none have solved it. Therefore, this demonstation aims to show the many different algorithms for those choosing a sphere generation approach.

Generator:

Jonathan Kogan's new algorithm for spacing equidistant points is a heuristic approach that takes the way that previous algorithms have failed and uses that as training data for an algorithm that works well, and fast. It is currently the best known one available, but still has its flaws.

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