PROJECT Spellforged offers 5 Classes. While they
offer their standard playstyles, all Classes can branch
out to be something more. Each class has dozens of
Abilities and Passives to choose from, allowing you to
decide how you want to play your class.
Classes are specialized in 3 Weapon Types, allowing
them to use the Weapon Skills and Class-Weapon Skills from
those weapons. However,
all classes can melee attack with all weapons ,
meaning Warriors can use a Bow to finish off fleeing
targets.
The following demonstrations have been recorded with
low-level classes in order to showcase the power of your
class even when you are just beginning your journey. And
as you explore, you will only get access to greater
magics...
Warrior - The Frontline Soldier
Primary Weapons: Swords, Axes, Spears
Warriors strive for excellence in armed combat, and
fighting on the frontlines for their allies. Their
natural resilience allows them to stand headfirst
against their enemies, and their strength enables
them to use the heaviest equipment available to
them.
Primary Attribute |
Weapon Weight Maximum |
Armor Weight Maximum |
Preferred Group Roles |
Strength |
60 |
110 |
Melee DPS, Tank |
Ranger - The Ranged Scout
Primary Weapons: Bows, Axes, Daggers
Rangers are the recons of the group, able to move
swiftly through terrain. In combat, they deliver
ranged fire from the backline of their team, but if
required can equip Melee weapons to perform swift
attacks up close.
Primary Attribute |
Weapon Weight Maximum |
Armor Weight Maximum |
Preferred Group Roles |
Agility |
40 |
70 |
Ranged DPS |
Caster - The Spellfighter
Primary Weapons: Catalysts, Scythes, Spears
Casters are naturally talents in magicks, using
their abilities to weaken their enemies or empower
their allies. Their powers allow them great control
over the battlefield to change the course of it to
their vision. Depending on their path, A Caster can
wield the flow of mana, become acquainted with the
elements, or a dabbler in the dark arts...
Primary Attribute |
Weapon Weight Maximum |
Armor Weight Maximum |
Preferred Group Roles |
Intelligence |
40 |
50 |
Ranged DPS, CC Support |
Rogue - The Silent Blade
Primary Weapons: Daggers, Swords, Scythes
Rogues excel in close quarter combat, boasting high
versatility and movement. Their preferred weapons
give them the ability to perform swift attacks
constantly. In combat, Rogues have the option to
stealth in to assassinate their targets, or go all
out and slash with speed and precision at their
enemies.
Primary Attribute |
Weapon Weight Maximum |
Armor Weight Maximum |
Preferred Group Roles |
Dexterity |
50 |
70 |
Melee DPS |
Cleric - The Supportive Hand
Primary Weapons: Catalysts, Swords, Bows
Clerics are the primary support of the group,
revitalizing or empowering their allies using their
holy spells. In some cases, they can fight on the
frontlines, using their divine magic to strike down
their foes, or their innate protections to aid them
in defending against dangerous enemies.
Primary Attribute |
Weapon Weight Maximum |
Armor Weight Maximum |
Preferred Group Roles |
Spirit |
45 |
60 |
Primary Support, Sub-DPS, Sub-Tank |