pub enum DisjointMove<L: Game, R: Game> {
LeftMove(L::Move),
RightMove(R::Move),
}
Variants§
Trait Implementations§
Auto Trait Implementations§
impl<L, R> Freeze for DisjointMove<L, R>
impl<L, R> RefUnwindSafe for DisjointMove<L, R>
impl<L, R> Send for DisjointMove<L, R>
impl<L, R> Sync for DisjointMove<L, R>
impl<L, R> Unpin for DisjointMove<L, R>
impl<L, R> UnwindSafe for DisjointMove<L, R>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more