game_solver::game

Enum StateType

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#[non_exhaustive]
pub enum StateType { Normal, Misere, }
Expand description

Defines the ‘state’ the game is in.

Generally used by a game solver for better optimizations.

This is usually wrapped in an Option, as there are many games that do not classify as being under ‘Normal’ or ‘Misere.’ (i.e. tic-tac-toe)

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Normal

If a game is under ‘normal play’ convention, the last player to move wins. There are no ties in this variant.

Learn more: https://en.wikipedia.org/wiki/Normal_play_convention

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Misere

If a game is under ‘misere play’ convention, the last player to move loses. There are no ties in this variant.

Learn more: https://en.wikipedia.org/wiki/Mis%C3%A8re#Mis%C3%A8re_game

Implementations§

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impl StateType

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pub fn state<T>(&self, game: &T) -> GameState<T::Player>
where T: Game,

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